Crowfolk of Ravenridge

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Across
  1. 3. Adds 200% more outcasts and evils to the suspect list
  2. 5. Ties themselves to a random townsfolk that they corrupt, then cannot die unless the tie kills them
  3. 11. Corrupts 3 adjacent Townsfolk, if 75% of alive townsfolk are corrupted, then the detective loses
  4. 14. Crows will gather, leading to a need for execution
  5. 16. Turns all alignment cards into good except their's
  6. 18. All damage sources increase by two
  7. 20. Infects to opposing townsfolk. Infection skips Yeck
  8. 21. Puts three townsfolk to sleep, and poisons one random non-villain role each week
  9. 23. All number answers are random, but may be true
  10. 24. Ties themselves to all good aligned townsfolk, ties don't work on the seventh day
Down
  1. 1. Kills a random townsfolk every 3 days
  2. 2. Converts a random townsfolk into a random role at the beginning of each season
  3. 4. Scrambles all cue cards every night
  4. 6. Pollutes one side of town, along with infecting a target
  5. 7. Must be executed first, or the game ends
  6. 8. Activates three mysterious curses
  7. 9. Tells the truth and is seen as a true villager by all villagers. All other classifications see past the disguise
  8. 10. Creates a fake village item, which does a random Crowfolk's ability every 5 days
  9. 12. Double claim each other and are both seen as ______, ___ pushes ailments to his neighbors, ___ destroys ailments. ___ must die first
  10. 13. When executed, converts a random neighbor into Tarv
  11. 15. Starcrosses all reaming non-villain team roles upon death
  12. 17. Enchants all roles after oke use of their ability
  13. 19. Causes a storm to occur every week
  14. 22. Has a 33% chance to apply a random ailment for every coin