Across
- 2. statements that only run under certain conditions
- 5. an algorithm that has been coded into something that can be run by a machine
- 8. an extra piece of information passed to a function to customize it for a specific need
- 11. in programming, an expression that evaluates to TRUE or FALSE
- 14. part of a program that does not work correctly
- 15. the common programming structure that implements "conditional statements"
Down
- 1. attributes that describe an object's characteristics
- 3. any valid unit of code that resolves to a value
- 4. a single value of either TRUE or FALSE
- 6. a series of images that create the illusion of motion by being shown rapidly one after the other
- 7. a single image within an animation
- 9. a placeholder for a piece of information that can change
- 10. finding and fixing problems in an algorithm or program
- 12. a graphic character on the screen with properties that describe its location, movement, and look
- 13. rate the rate at which frames in an animation are shown, typically measured in frames per second
