Across
- 2. A label for a piece of information used in a program.
- 3. Statements that only run when certain conditions are true.
- 7. a machine that works with information
- 10. Something a program checks to see whether it is true before deciding to take an action.
- 13. the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
- 14. A character on the screen with properties that describe its location, movement, and look.
- 15. finding or fixing problems in an algorithm or program
- 16. when a computer saves information for later use
- 17. the text and images on a website
- 18. a piece of a website, often marked by a start tag and closed with an end tag
Down
- 1. Additional information provided as input to a block to customize its functionality
- 4. in programming, an expression that evaluates to True or False.
- 5. the thinking work computers do to turn input into output
- 6. how the content of a website is organized
- 8. the exclusive legal right to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same
- 9. A label for a characteristic of a sprite, such as its location and appearance
- 11. the information a computer gets from users, devices, or other computers
- 12. the information a computer gets from users,devices, or other computers
- 17. the programming language used to add style to a webpage
