Across
- 3. Error from attempting to represent a number that is too large.
- 5. a named reference to a value that can be used repeatedly throughout a program.
- 9. A way of representing information using only two options.
- 10. Error Error from attempting to represent a number that is too large.
- 12. the practice of obtaining input or information from a large number of people via the Internet.
- 14. an ordered sequence of characters.
Down
- 1. An agreed-upon set of rules that specify the behavior of some system
- 2. data about data
- 4. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
- 6. Value a data type that is either true or false.
- 7. associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
- 8. a collection of program statements. Programs run (or “execute”) one command at a time.
- 11. a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
- 13. Finding and fixing problems in an algorithm or program.
- 15. a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
