CSP Unit 1 Review

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Across
  1. 3. Error from attempting to represent a number that is too large.
  2. 5. a named reference to a value that can be used repeatedly throughout a program.
  3. 9. A way of representing information using only two options.
  4. 10. Error Error from attempting to represent a number that is too large.
  5. 12. the practice of obtaining input or information from a large number of people via the Internet.
  6. 14. an ordered sequence of characters.
Down
  1. 1. An agreed-upon set of rules that specify the behavior of some system
  2. 2. data about data
  3. 4. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
  4. 6. Value a data type that is either true or false.
  5. 7. associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
  6. 8. a collection of program statements. Programs run (or “execute”) one command at a time.
  7. 11. a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
  8. 13. Finding and fixing problems in an algorithm or program.
  9. 15. a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.