Cyber and Digital Literacy

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Across
  1. 2. handy management and messaging tool helps recognize. reward students.
  2. 4. to connect with friends, work, colleagues or people they don't know online.
  3. 5. engaging and interactive game.
  4. 7. individual is he/she who possesses a range of digital skills.
  5. 8. create and share videos with your class, with parents, and beyond.
  6. 12. is a handheld electronic device that provides a connection to a cellular network and the internet.
  7. 18. is the sending and receiving of information.
  8. 20. is to digital media.
  9. 21. is a sneaky or dishonest plan that's meant to con someone.
  10. 23. the communication outlets or tools used to store and deliver information or data.
  11. 26. is a wireless, portable personal computer with a touchscreen interface.
  12. 28. refers to a collection of webpages you can view using internet and a browser.
  13. 29. provider of a presentation design tool for the creative community.
  14. 33. is a powerful community based social tool for learning.
  15. 34. a complex and multifaceted.
  16. 35. presentations are nothing like your traditional presentations.
  17. 40. enables students to produce short, animated narrated explainer videos.
  18. 43. to connect people and allow people to share their thoughts with a big audience.
  19. 45. the capacity to use computer technology successfully while also understanding the consequences of those actions.
  20. 46. a free video sharing website that makes it easy to watch online videos.
  21. 47. increasing access to high quality educational materials for K-12 students all over the world.
  22. 48. to develop an understanding of online security, identity and data management in our own literacy practices
Down
  1. 1. is a type of digital literacy and it refers both to the individuals capacity of synthesis and critical thinking.
  2. 3. an online tool for teachers to give quizzes and on the fly assessments to students.
  3. 6. a free photo and video sharing app.
  4. 9. the use of scientific knowledge for practical purposes or applications, whether in industry or in our everyday lives.
  5. 10. encompasses a wide range of criminal activities that are carried out using digital devices and/or networks.
  6. 11. a vast network that connects computers all over the world.
  7. 12. only teach programming concepts.
  8. 13. embedding media content in images and videos.
  9. 14. is a tool that delivers and presents questions to students.
  10. 15. a free sharing tool perfect for clipping, curating, and sharing content.
  11. 16. qualities that a person is expected to have as a responsible member of digital community.
  12. 17. is an easy to use learning portfolio application.
  13. 19. you can literally learn anything.
  14. 22. is a small portable personal computer.
  15. 24. the use of technology to harass, threaten, embarrass, or target another person.
  16. 25. also known as digital literacy.
  17. 27. the ability to read, interpret, and understand information presented in pictorial or graphic images.
  18. 30. an electronic device that manipulates information or data.
  19. 31. exchange information and ideas in virtual communities and networks.
  20. 32. a reference (an address) to a resource on the internet.
  21. 36. knowledge obtained from investigation, study, or instruction.
  22. 37. also known as “Facebook for school.”
  23. 38. is a digital tool for designing visual stories.
  24. 39. TED's youth and education initiative.
  25. 41. is a free, cloud-based 3D CAD Software package for students.
  26. 42. use learning technologies in a variety of different contexts.
  27. 44. possesses critical thinking skills in understanding all societal issues raised by digital technologies.