Dan's Dungeons and Dragons

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Across
  1. 5. critical hit
  2. 6. to roll really poorly, usually a 1.
  3. 7. Short for Dungeon Master or Game Master
  4. 8. A single stand-alone game session.
  5. 9. Helps determine the total attack.
  6. 11. rolling a natural 20
  7. 12. an iconic magic item from the basic rules and DMG.
  8. 14. This is the number that dictates how hard you are to hit with attack rolls.
Down
  1. 1. A popular website designed to encompass almost everything 5E players need to play online.
  2. 2. a Bard class feature and resource.
  3. 3. In combat, players can usually perform one per turn
  4. 4. The number needed to be met or exceeded to succeed at something. This relates either to saving throws or skills.
  5. 10. anyone controlled by the DM, not another player.
  6. 13. Short for Hit Points