Across
- 5. critical hit
- 6. to roll really poorly, usually a 1.
- 7. Short for Dungeon Master or Game Master
- 8. A single stand-alone game session.
- 9. Helps determine the total attack.
- 11. rolling a natural 20
- 12. an iconic magic item from the basic rules and DMG.
- 14. This is the number that dictates how hard you are to hit with attack rolls.
Down
- 1. A popular website designed to encompass almost everything 5E players need to play online.
- 2. a Bard class feature and resource.
- 3. In combat, players can usually perform one per turn
- 4. The number needed to be met or exceeded to succeed at something. This relates either to saving throws or skills.
- 10. anyone controlled by the DM, not another player.
- 13. Short for Hit Points
