Database Marcos

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Across
  1. 2. is any goal-oriented activity requiring, benefiting from, or creating computing machinery.
  2. 3. is a digital electronic machine that can be programmed to carry out sequences of arithmetic or logical operations
  3. 8. is a collection of instructions that tell a computer how to work.This is in contrast to hardware
  4. 9. is a sequence of instructions in a programming language that a computer can execute or interpret.
Down
  1. 1. is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices
  2. 4. basic particle of electricity
  3. 5. are individual facts, statistics, or items of information, often numeric.
  4. 6. is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole.
  5. 7. a method of mathematical expression which uses only two symbols: typically "0" (zero) and "1" (one).