Design

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Across
  1. 3. A Design Problem
  2. 4. Helps to make refinements
  3. 6. Visual sketch representing a 3D shape at 30 degrees
  4. 7. Examining ideas
  5. 10. Good design rules
  6. 13. Human-Centred Design
  7. 16. A Low fidelity strategy to represent an idea
  8. 17. The First phase
  9. 18. subject
  10. 19. A form of Primary Data
Down
  1. 1. new
  2. 2. A person who is impacted by the design
  3. 5. A process to gauge constructive criticism
  4. 8. Understanding of other people's needs
  5. 9. A sketch representing 3D depth
  6. 11. Secondary Data
  7. 12. Defined requirements
  8. 13. Designing for
  9. 14. Creating ideas
  10. 15. The Second phase of synthesis