Digital Art & Animation 2026

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Across
  1. 3. A specialized symbol with four frames for interactive state changes (Up, Over, Down, Hit).
  2. 4. Actions that emphasize the main action.
  3. 6. A systematic problem-solving strategy that designers follow to come up with a solution to a problem.
  4. 12. Color model uses varying intensities of (R)ed, (G)reen, and (B)lue light are added together
  5. 13. Refers to any software whose source code is made available free for any third party to review and modify
  6. 14. The outline of a shape.
  7. 16. Controls the transparency (opacity) of objects, ranging from 0 (transparent) to 100% (opaque).
  8. 17. The process of updating a document/file to make changes, correct errors, and make it visually appealing
  9. 19. Prepares the audience for an action.
  10. 20. Enables you to view the contents of multiple frames onscreen at the same time.
Down
  1. 1. Knowledge of color mixing and the visual impact of color choices on design.
  2. 2. Point of view.
  3. 5. A traditional tween used for animating movement, scale, or rotation, appearing as a purple span.
  4. 7. A sequence of drawings representing the shots planned for a film or television production.
  5. 8. The conditions under which you can use material that is copyrighted by someone else without paying royalties.
  6. 9. Number of frames per second in your animation.
  7. 10. To morph one vector shape into another, appearing as a green span.
  8. 11. A Tool that implements Inverse Kinematics (IK) to create skeletal structures, allowing for the animation of linked symbols or shapes.
  9. 15. Where you store and organize symbols created in Animate.
  10. 18. Organizes and controls an animation's content over time using layers and frames.