Across
- 3. A specialized symbol with four frames for interactive state changes (Up, Over, Down, Hit).
- 4. Actions that emphasize the main action.
- 6. A systematic problem-solving strategy that designers follow to come up with a solution to a problem.
- 12. Color model uses varying intensities of (R)ed, (G)reen, and (B)lue light are added together
- 13. Refers to any software whose source code is made available free for any third party to review and modify
- 14. The outline of a shape.
- 16. Controls the transparency (opacity) of objects, ranging from 0 (transparent) to 100% (opaque).
- 17. The process of updating a document/file to make changes, correct errors, and make it visually appealing
- 19. Prepares the audience for an action.
- 20. Enables you to view the contents of multiple frames onscreen at the same time.
Down
- 1. Knowledge of color mixing and the visual impact of color choices on design.
- 2. Point of view.
- 5. A traditional tween used for animating movement, scale, or rotation, appearing as a purple span.
- 7. A sequence of drawings representing the shots planned for a film or television production.
- 8. The conditions under which you can use material that is copyrighted by someone else without paying royalties.
- 9. Number of frames per second in your animation.
- 10. To morph one vector shape into another, appearing as a green span.
- 11. A Tool that implements Inverse Kinematics (IK) to create skeletal structures, allowing for the animation of linked symbols or shapes.
- 15. Where you store and organize symbols created in Animate.
- 18. Organizes and controls an animation's content over time using layers and frames.
