Digital Thinking Part 3

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Across
  1. 3. A common Gen Z career trend of frequently changing jobs.
  2. 4. An example of a digital government service in Malaysia.
  3. 6. A study mentioned regarding Gen Z’s mobile phone sleeping habits.
  4. 8. The health problem discussed in the Systems Thinking case study.
  5. 10. A characteristic of the agile mindset showing eagerness to learn.
  6. 11. A wearable tech device used to monitor health in digital society.
  7. 12. Agile mindset trait that embraces failure as a growth opportunity.
  8. 13. A mobile tool Gen Z uses to manage money and avoid debt.
  9. 17. A new norm in education mentioned under digital culture.
  10. 22. Cited in notes for Gen Z receiving social media emotional support.
  11. 24. A group of compromised devices used in network attacks.
  12. 25. Performing multiple tasks simultaneously, common in digital natives.
  13. 27. Software or hardware that blocks unauthorized access to a network.
  14. 29. A tool to prevent system failure from electrical disturbances.
  15. 30. A Malaysian eWallet example from the digital culture section.
Down
  1. 1. Malware that appears legitimate but triggers malicious actions.
  2. 2. Gen Z members helping others adapt to technology in the workplace.
  3. 5. A systems thinking concept of adjusting based on response.
  4. 7. A Gen Z trait where individuals learn and solve things independently.
  5. 9. An essential trait in agile thinking for team and individual success.
  6. 14. A plan including emergency, backup, recovery, and test strategies.
  7. 15. A state where excessive tech use interferes with daily life.
  8. 16. A digital payment platform featured in the digital culture chapter.
  9. 18. A company example of digital innovation in transportation services.
  10. 19. The treadmill analogy used to highlight recurring ineffective actions.
  11. 20. An example of an online shopping platform shaping digital society.
  12. 21. Describes innovation through collaboration, seen in digital business models.
  13. 23. A case study demonstrating digital thinking and agile business models.
  14. 26. A store that uses AI and computer vision to enable checkout-free shopping.
  15. 28. Term for disappearing from communication, often used in job or brand contexts.