Across
- 3. A common Gen Z career trend of frequently changing jobs.
- 4. An example of a digital government service in Malaysia.
- 6. A study mentioned regarding Gen Z’s mobile phone sleeping habits.
- 8. The health problem discussed in the Systems Thinking case study.
- 10. A characteristic of the agile mindset showing eagerness to learn.
- 11. A wearable tech device used to monitor health in digital society.
- 12. Agile mindset trait that embraces failure as a growth opportunity.
- 13. A mobile tool Gen Z uses to manage money and avoid debt.
- 17. A new norm in education mentioned under digital culture.
- 22. Cited in notes for Gen Z receiving social media emotional support.
- 24. A group of compromised devices used in network attacks.
- 25. Performing multiple tasks simultaneously, common in digital natives.
- 27. Software or hardware that blocks unauthorized access to a network.
- 29. A tool to prevent system failure from electrical disturbances.
- 30. A Malaysian eWallet example from the digital culture section.
Down
- 1. Malware that appears legitimate but triggers malicious actions.
- 2. Gen Z members helping others adapt to technology in the workplace.
- 5. A systems thinking concept of adjusting based on response.
- 7. A Gen Z trait where individuals learn and solve things independently.
- 9. An essential trait in agile thinking for team and individual success.
- 14. A plan including emergency, backup, recovery, and test strategies.
- 15. A state where excessive tech use interferes with daily life.
- 16. A digital payment platform featured in the digital culture chapter.
- 18. A company example of digital innovation in transportation services.
- 19. The treadmill analogy used to highlight recurring ineffective actions.
- 20. An example of an online shopping platform shaping digital society.
- 21. Describes innovation through collaboration, seen in digital business models.
- 23. A case study demonstrating digital thinking and agile business models.
- 26. A store that uses AI and computer vision to enable checkout-free shopping.
- 28. Term for disappearing from communication, often used in job or brand contexts.
