Drew Bailey

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Across
  1. 3. Data about data
  2. 5. A command that executes the code within a function.
  3. 8. Form of program documentation written into the program to be read by people and which do not affect how a program runs.
  4. 9. A named reference to a value that can be used repeatedly throughout a program.
  5. 11. Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
  6. 12. Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
  7. 14. A named group of programming instructions. Also referred to as a “procedure”.
  8. 15. A computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
Down
  1. 1. Divide Differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics.
  2. 2. A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
  3. 4. A written description of how a command or piece of code works or was developed.
  4. 6. A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
  5. 7. Interface the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
  6. 10. Device a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
  7. 13. A way of representing information using only two options.