Across
- 3. Data about data
- 5. A command that executes the code within a function.
- 8. Form of program documentation written into the program to be read by people and which do not affect how a program runs.
- 9. A named reference to a value that can be used repeatedly throughout a program.
- 11. Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
- 12. Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
- 14. A named group of programming instructions. Also referred to as a “procedure”.
- 15. A computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
Down
- 1. Divide Differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics.
- 2. A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
- 4. A written description of how a command or piece of code works or was developed.
- 6. A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
- 7. Interface the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
- 10. Device a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
- 13. A way of representing information using only two options.
