Across
- 4. When a creature within five feet of you casts a spell, you can use your reaction to make a melee weapon attack against them.
- 5. When you roll a hit die to regain HP, the minimum # equals two times your CON modifier.
- 6. When a creature within five feet of you makes an attack against a creature other than you, you can use your reaction to make a melee weapon attack against the attacking creature.
- 7. Your ranged spell attacks ignore half cover and three-quarters cover.
- 9. Whenever you dodge in combat, you can spend on hit die to heal yourself.
- 10. You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage.
- 11. You always know which way is North, hours left before the next sunset or sunrise, and can accurately recall anything seen or heard within the last month.
- 12. If you can see a creature's mouth while it's speaking a language you understand, you can interpret what it's saying by reading its lips.
- 14. Once per turn when you hit a creature with an attack that deals bludgeoning damage, you can move it five feet to an unoccupied space if it's no more than one size larger than you.
- 15. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack does not reveal your position.
- 16. Your HP maximum increases by an amount equal to twice your level when you gain this feat.
- 17. You can make a running long jump or a running high jump after moving only five feet on foot rather than ten feet.
- 18. Once per turn when you roll damage for a melee weapon attack, you can reroll the damage and use either total.
- 19. When you use the dash action, difficult terrain doesn't cost you extra movement.
Down
- 1. Accuracy With attack rolls that have advantage using DEX, INT, WIS, or CHA, you can reroll one of the dice once.
- 2. You ignore the loading property of firearms.
- 3. Other creatures don't gain advantage on attacks against you as a result of being unseen by you.
- 5. You gain advantage on saving throws made to avoid or resist traps.
- 8. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll.
- 13. Critical attack, ability, or saving throw fails of allies you can see within thirty feet can be reacted to to allow them to reroll and use the new roll.
- 15. Attacking at long range does not pose disadvantage on your ranged weapon attack rolls.