Dungeons & Dragons Feat Quiz

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Across
  1. 4. When a creature within five feet of you casts a spell, you can use your reaction to make a melee weapon attack against them.
  2. 5. When you roll a hit die to regain HP, the minimum # equals two times your CON modifier.
  3. 6. When a creature within five feet of you makes an attack against a creature other than you, you can use your reaction to make a melee weapon attack against the attacking creature.
  4. 7. Your ranged spell attacks ignore half cover and three-quarters cover.
  5. 9. Whenever you dodge in combat, you can spend on hit die to heal yourself.
  6. 10. You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage.
  7. 11. You always know which way is North, hours left before the next sunset or sunrise, and can accurately recall anything seen or heard within the last month.
  8. 12. If you can see a creature's mouth while it's speaking a language you understand, you can interpret what it's saying by reading its lips.
  9. 14. Once per turn when you hit a creature with an attack that deals bludgeoning damage, you can move it five feet to an unoccupied space if it's no more than one size larger than you.
  10. 15. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack does not reveal your position.
  11. 16. Your HP maximum increases by an amount equal to twice your level when you gain this feat.
  12. 17. You can make a running long jump or a running high jump after moving only five feet on foot rather than ten feet.
  13. 18. Once per turn when you roll damage for a melee weapon attack, you can reroll the damage and use either total.
  14. 19. When you use the dash action, difficult terrain doesn't cost you extra movement.
Down
  1. 1. Accuracy With attack rolls that have advantage using DEX, INT, WIS, or CHA, you can reroll one of the dice once.
  2. 2. You ignore the loading property of firearms.
  3. 3. Other creatures don't gain advantage on attacks against you as a result of being unseen by you.
  4. 5. You gain advantage on saving throws made to avoid or resist traps.
  5. 8. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll.
  6. 13. Critical attack, ability, or saving throw fails of allies you can see within thirty feet can be reacted to to allow them to reroll and use the new roll.
  7. 15. Attacking at long range does not pose disadvantage on your ranged weapon attack rolls.