Dynamic programming

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Across
  1. 3. an amount that you get when you use a mathematical rule several times
  2. 4. best; most likely to bring success or advantage
  3. 6. based on random choice or personal whim, rather than any reason or system.
  4. 7. a system in which no randomness is involved in the development of future states of the system
  5. 9. mapping from state to actions
Down
  1. 1. a system is connected with random probability
  2. 2. calculating values from successor states
  3. 5. adjective for an algorithm that doesn't explore options but acts in the best way according to current knowledge
  4. 8. in mathematics, property of approaching a limit more and more closely as an argument increases or decreases