Across
- 1. A programming construct that executes specific code based on a condition or logical expression.
- 4. A segment of time containing a fixed number of beats, typically defined by vertical bar lines in sheet music.
- 9. The process of saving a completed musical composition as an audio file for sharing or distribution.
- 11. The basic unit of time in music, often represented by a metronome marking (e.g., 4/4 time signature).
- 12. An annotation or remark in code that is ignored by the compiler or interpreter, used for documentation or clarification.
- 13. A sequence of code instructions written in JavaScript to create and manipulate musical elements in EarSketch.
- 14. A separate channel within a DAW where audio or MIDI data can be recorded or edited, representing a specific instrument or sound.
- 16. The process of combining multiple tracks or sounds to create a fuller, richer audio texture.
- 17. A named storage location in code that holds a value, such as a number, string, or object.
- 21. A variable or value passed to a function to customize its behavior or effect.
- 22. The process of identifying and fixing errors or bugs in code to ensure proper functionality.
Down
- 2. Software used for recording, editing, and producing audio files, often used in conjunction with EarSketch.
- 3. A specific action or occurrence in a musical composition, such as the start or end of a sound, represented as code in EarSketch.
- 5. An additional piece of information that can be provided to a function for it to perform it's work.
- 6. A repeating section of music that can be seamlessly played back to create rhythmic or melodic patterns.
- 7. A collection of audio samples or loops available within EarSketch for use in compositions.
- 8. A predefined block of code in EarSketch that performs a specific task, such as playing a sound or changing the tempo.
- 10. A platform for music composition and audio programming that allows users to create music using Python or JavaScript.
- 15. The process of creating a musical piece by arranging and combining various elements, such as melody, harmony, rhythm, and instrumentation.
- 18. When a program doesn't perform as the programmer intended.
- 19. The speed or pace of music, measured in beats per minute (BPM).
- 20. A short segment of audio used to create music, often extracted from existing recordings and manipulated in a DAW.
