EarSketch Vocabulary

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Across
  1. 1. A programming construct that executes specific code based on a condition or logical expression.
  2. 4. A segment of time containing a fixed number of beats, typically defined by vertical bar lines in sheet music.
  3. 9. The process of saving a completed musical composition as an audio file for sharing or distribution.
  4. 11. The basic unit of time in music, often represented by a metronome marking (e.g., 4/4 time signature).
  5. 12. An annotation or remark in code that is ignored by the compiler or interpreter, used for documentation or clarification.
  6. 13. A sequence of code instructions written in JavaScript to create and manipulate musical elements in EarSketch.
  7. 14. A separate channel within a DAW where audio or MIDI data can be recorded or edited, representing a specific instrument or sound.
  8. 16. The process of combining multiple tracks or sounds to create a fuller, richer audio texture.
  9. 17. A named storage location in code that holds a value, such as a number, string, or object.
  10. 21. A variable or value passed to a function to customize its behavior or effect.
  11. 22. The process of identifying and fixing errors or bugs in code to ensure proper functionality.
Down
  1. 2. Software used for recording, editing, and producing audio files, often used in conjunction with EarSketch.
  2. 3. A specific action or occurrence in a musical composition, such as the start or end of a sound, represented as code in EarSketch.
  3. 5. An additional piece of information that can be provided to a function for it to perform it's work.
  4. 6. A repeating section of music that can be seamlessly played back to create rhythmic or melodic patterns.
  5. 7. A collection of audio samples or loops available within EarSketch for use in compositions.
  6. 8. A predefined block of code in EarSketch that performs a specific task, such as playing a sound or changing the tempo.
  7. 10. A platform for music composition and audio programming that allows users to create music using Python or JavaScript.
  8. 15. The process of creating a musical piece by arranging and combining various elements, such as melody, harmony, rhythm, and instrumentation.
  9. 18. When a program doesn't perform as the programmer intended.
  10. 19. The speed or pace of music, measured in beats per minute (BPM).
  11. 20. A short segment of audio used to create music, often extracted from existing recordings and manipulated in a DAW.