EDU 221 Chapter Crossword

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Across
  1. 2. An institution that exists in cyberspace, teaching all of its classes online.
  2. 6. An educational philosophy that stresses active learning through some problem solving, projects, and hands-on experiences.
  3. 7. The act of treating individuals and groups fairly and justly, free from bias or favoritism.
  4. 8. Used in this context, gaming refers to playing computer and video games. Video game culture is a form of new media that has enormous potential for teaching and learning.
Down
  1. 1. A computer program or other procedure that imitates a real-world experience.
  2. 3. Education that aims to create equal opportunities for students from diverse racial, ethnic, social class, and cultural groups.
  3. 4. A whiteboard that works together with a computer to display and save information.
  4. 5. An instructional approach in which students work together in groups to accomplish shared learning goals.