Across
- 2. An institution that exists in cyberspace, teaching all of its classes online.
- 6. An educational philosophy that stresses active learning through some problem solving, projects, and hands-on experiences.
- 7. The act of treating individuals and groups fairly and justly, free from bias or favoritism.
- 8. Used in this context, gaming refers to playing computer and video games. Video game culture is a form of new media that has enormous potential for teaching and learning.
Down
- 1. A computer program or other procedure that imitates a real-world experience.
- 3. Education that aims to create equal opportunities for students from diverse racial, ethnic, social class, and cultural groups.
- 4. A whiteboard that works together with a computer to display and save information.
- 5. An instructional approach in which students work together in groups to accomplish shared learning goals.
