EDUC. 16

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Across
  1. 1. He achieved fame as a reformer and writer of innovative textbooks and other educational works.
  2. 5. It is a hierarchy of learning experiences developed by Edgar Dale in 1946.
  3. 6. communicates with the hardware of a compute
  4. 7. the branch of educational theory and pratice concerned primarily with the design and use of messages which control the learning process.
  5. 8. these use pictures to represent and compare numerical data instead of bars or lines.
  6. 11. is the theory and practice of design,development, utilization, management and evaluation of processes and resources for learning.
  7. 16. He is known as the Father of the Kindergarten.
  8. 17. These are tools or equipment used by teachers as media to aid in the teaching-learning process.
  9. 22. Illustrate the chronological relationship between events.
  10. 23. are instructional materials which present relationships such as chronologies, quantities and hierarchies.
  11. 24. The first large-scale, general purpose electronic digital computer.
  12. 27. are instructional materials which represent summarized information and ideas through drawings, words, pictures and symbols.
  13. 28. has the ability to store, retrieve, and process data.
  14. 29. He invented the printing press.
  15. 31. show steps toward a goal.
  16. 33. are used to show how a whole is divided into parts and the relationship of the parts.
  17. 34. is a term that loosely describes the application of the very latest scientific advances to make useful products and materials.
  18. 35. are instructional materials which represent the Earth's or portion of the Earth's surface.
Down
  1. 2. The first illustrated textbook specifically designed for use by children in an instructional setting.
  2. 3. charts Show data, usually numerical and are presented in columns.
  3. 4. this part refers to abstract experiences in the form of pictures.
  4. 6. provide the best sources of idea and information, particularly on topics,otherwise not available from textbooks.
  5. 9. consist of lines and symbols that show the realationships or key features of a process, an object or an area.
  6. 10. this part represents the forming of a mental image in the absence of a concrete object.
  7. 12. this part forms the bases of all learning experiences. It refers to the direct or actual experiences.
  8. 13. are colorful line drawings with exaggerated features or symbols that provide humor or satire.
  9. 14. Show the classification or categorization of objects or events.
  10. 15. provides the electronic capability of a computer.
  11. 18. is a systematic arrangement of subject matter designed to assist the instructor in teaching a particular content to students at a specific grade or level.
  12. 19. Show the structure or chain of command in an organization such as company, corporation or government department.
  13. 20. The first all-electronic digital computer.
  14. 21. This method of teaching consists of five steps: preparation,presentation,comparison and abstraction, generalization and application.
  15. 25. is the term for all the methods people develop to satisfy their needs and wants.
  16. 26. are materials which combine images, lines, colors and words.
  17. 30. it is a 3D instructional material that can be classified as graphic.
  18. 32. are instructional materials which represent numerical data.