Across
- 4. A shared point where two systems or people meet and communicate
- 6. One form of informational text besides a news article
- 9. Support for the ideas in informational text
- 10. A home
- 12. How the problem is settled at the end of a story
- 14. The ship where Buck sees snow for the first time
- 16. Following a strict code of ethical conduct
- 18. The gardener's helper who sold Buck to pay for his gambling
- 20. The man who works for the Canadian Government and buys Buck
- 21. Town the team reaches before the final fight
- 22. The problem at the center of a story's plot
- 24. A friendly Newfoundland killed by huskies on the Dyea beach
- 25. Intended to hurt or punish someone
Down
- 1. What a character wants
- 2. A series of events that usually centers on a conflict
- 3. A feeling of alarm or fear
- 5. The most intense moment of a story
- 7. Lacking the power to move, act, or resist
- 8. Plentiful or enough
- 11. The calm, fair driver who made Buck moccasins
- 13. To briefly retell the main ideas of a text in your own words
- 15. To form a theory based on available evidence
- 17. City where the man in the red sweater beat Buck with a club
- 19. Husky who went mad at the Pelly and chased Buck
- 23. The big white lead dog who becomes Buck's enemy
