eLearning Crossword

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Across
  1. 5. Evaluating a learner's actual skill or knowledge level based on the expected skill or knowledge for a person in the same job, position, or assignment.
  2. 7. Classroom, A classroom equipped with multimedia devices that are used to enhance learning.
  3. 9. A statement that establishes a measurable outcome. An objective is used as an advanced organizer to indicate how the learner's acquisition of skills and knowledge will be measured.
  4. 10. Process in which the learner determines his or her level of knowledge and skills.
  5. 11. A self-paced learning event. Learners are online at different times and cannot communicate without time delay. Examples: courses taken via Internet, web presentation, or recorded classes.
  6. 12. An abbreviation for an individual who has substantial knowledge about and skills in a specific subject.
  7. 13. A specific view into a Web site. The view identifies available offerings that match a person’s request.
  8. 14. A scheduled offering that is available at multiple locations (either desktop or classroom) via a network.
  9. 16. A situation in which the instructor and students are separated by time, location, or both. Courses are delivered to remote locations via synchronous or asynchronous means.
  10. 19. Information and graphics that have been organized in electronic or computerized lessons or chapters and made available via computer.
Down
  1. 1. A type of learning implying the usage of game elements such as badges, levels, achievements, points etc. to increase students’ engagement in the learning process.
  2. 2. Education via the Internet, network, or standalone computer. Network-enabled transfer of skills and knowledge.
  3. 3. Designer An individual who, using systematic methodology and instructional theory, creates content for learning events.
  4. 4. An abbreviation for free online courses offered by top colleges and universities. The main idea is to give an opportunity to study to anyone independently of income and location. A fee is applied only if a student wants to get a certificate to confirm the knowledge.
  5. 6. Any instructional event that can be accessed via the Internet or the Web.
  6. 8. Real-time learning situation that can include immediate, two-way communication between participants.
  7. 12. A learning style in which the pace and timing of content delivery are determined by the learner.
  8. 15. Any method of providing education. Methods include instructor-led training, Web-based distance learning, online laboratories, CD-ROMs, interactive TV, videos, and books.
  9. 17. A set of remote servers where the data is stored and can be accessed from anywhere.
  10. 18. An abbreviation for a software used for creation, managing and delivering eLearning content as well as communication with students and tracking their performance.