Across
- 4. The distribution of visual weight within a design, ensuring elements appear evenly distributed to create stability.
- 5. A continuous mark made on a surface, which can be straight, curved, thick, thin, or jagged, used to define shapes and suggest movement.
- 7. The perceived surface quality of an object, whether smooth, rough, bumpy, etc.
- 10. The repetition of visual elements to create a recognizable and organized structure within a design.
- 12. The lightness or darkness of a color, used to create contrast and the illusion of form.
- 13. A sense of visual movement created by repeating elements with variation in placement or size.
- 14. The area around, between, and within objects in a composition, creating the illusion of depth.
Down
- 1. The use of opposing elements like colors, shapes, or textures to create visual interest and highlight specific parts of a design.
- 2. Guiding the viewer's eye through a design by strategically placing elements to create a sense of flow or direction.
- 3. The hue, saturation, and value of light reflected off a surface.
- 6. A flat, enclosed area with boundaries, considered two-dimensional, and can be geometric (circle, square) or organic (freeform).
- 8. Directing the viewer's attention to a specific focal point within the design by making it stand out from other elements.
- 9. The feeling of cohesion within a design, where all elements work together to form a cohesive whole.
- 11. A three-dimensional shape with height, width, and depth.
