Emerging Technology

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Across
  1. 1. Semi-immersive VR environment used for simulations
  2. 3. Hardware limitation affecting AR and VR performance
  3. 4. Document explaining how multimedia elements are used
  4. 6. Process of blending virtual objects into real-world view
  5. 8. Immersive technology that replaces the real world with a fully simulated digital environment
  6. 9. AR type that works without physical markers using sensors or GPS
  7. 10. Technology that overlays digital content onto the real world
  8. 12. Camera position and orientation detected in AR
  9. 14. Popular AR game that uses GPS and real-world mapping
  10. 16. AR type that uses QR codes or fiducial markers
  11. 18. Technology that combines elements of both VR and AR
  12. 20. Desktop-based VR system with the lowest level of immersion
  13. 21. Sensors that capture and transmit user movement in VR
  14. 22. VR input device worn on hands to detect gestures
  15. 23. Software used to create interactive multimedia or VR/AR applications
  16. 24. Stage where objectives and requirements are defined
Down
  1. 1. Feature that changes content based on user choice
  2. 2. Visual reference used by AR systems to determine position
  3. 5. Stage where flowcharts and project scripts are prepared
  4. 7. Risk related to unauthorized access to personal data in AR
  5. 11. VR system that balances immersion and cost using simulators or CAVE
  6. 13. VR system with the highest level of immersion using HMD and tracking devices
  7. 15. Head-mounted display used in immersive VR experiences
  8. 17. Multimedia element that enhances realism in VR and AR
  9. 19. Stage where the VR or AR application is developed