Across
- 2. collecting different ideas, practicing creativity, and discussing how and why various ideas. might or might not work.
- 4. brainstorming what could solve the problem.
- 5. search your problem and see if anyone has figured out how to solve it.
- 7. make and design machines using math and science and solve problems along the way.
- 10. a preliminary model that is tested to determine if the solution will work.
- 11. a means of solving a problem or dealing with a difficult situation
Down
- 1. a system for analyzing problems and designing solutions to them, similar to the Scientific Method but not the same.
- 3. the last step in the Engineering and Design Process.
- 6. the reason for the Engineering and Design Process
- 8. the minimum number of steps in the Engineering and Design Process.
- 9. the stage where your prototype or final product is tested.
