Across
- 3. adds internal or external to a cylindrical geometry. Treads can be cosmetic or modeled on the geometry
- 4. divides face using a selected profile, face, or plane as the cutting tool.
- 7. assigns appearances to components and bodies in a design to components, bodies, or faces in to override the color and texture of their physical materials, without affecting physical engineering properties, as well as their appearance.
- 8. plane creates a construction plane that is offset from the selected face or plane
- 14. material assigns physical materials to components and bodies in a design to control their thermal, mechanical, strength, and advanced engineering properties, as well as their appearance.
- 15. adds depth to open or closed sketch profiles or faces
- 16. duplicates face, bodies, features, or components in a design and distributes them around a liner axis to create a circular pattern
Down
- 1. creates a transitional shape between 2 or more sketch profiles or planar faces
- 2. duplicates face, bodies, features, or components in a design and distributes them along linear axes in rows and columns to create a rectangular pattern
- 5. bevels the edge of a solid or surface body by removing material form external edges or adding material to interior edges
- 6. duplicates face, bodies, features, or components in a design and distributes them to create a pattern on a specific path
- 9. bevels the edge of a solid or surface body by removing material form external edges or adding material to interior edges
- 10. body creates new bodies by dividing selected bodies using a profile face or plane
- 11. rounds the edges of a solid body by adding material to interior edges and removing material from external edges
- 12. creates a transitional shape between 2 or more sketch profiles or planar faces
- 13. creates a construction plane at the midpoint between two faces or work planes. Use the construction plane or as input for modeling tools like split body
