Across
- 2. a person who buys and uses up goods
- 3. something that restricts someone or something
- 6. an original or first model
- 7. using science and math concepts to solve real-world problems
- 8. the goals and requirements for a design project
- 9. a new improvement of an existing device
Down
- 1. repetitive or continuous process
- 4. the creation of a new device
- 5. audience a particular group in which something is aimed towards
- 6. a document that gives the inventor the right to be the only one to make or sell the product
