Across
- 2. the way that a character speaks, related to place and time (e.g. southern drawl or a proper British accent)
- 5. Irony: sarcasm/ stating the opposite of what you mean
- 6. an object or image that represents a deeper meaning
- 9. the villain or dark side of the hero
- 11. two words that are opposite but true ("jumbo shrimp" or "pretty ugly")
- 17. Irony: a clever/ unexpected turn of events
- 18. a direct comparison WITHOUT "like" or "as"
- 19. the archetype who invites the hero on a journey
- 20. Guardian: an archetypal character who ensures that a hero is ready for battle
- 21. an archetypal character who provides wisdom/ guidance to the hero
- 22. speech indicated by "quotation marks"
- 24. often a humorous sidekick/ often possesses secret knowledge/ helps the hero learn and grow
Down
- 1. to Action: the invitation from the herald to the hero
- 3. giving human qualities to non-human objects
- 4. a character who is disguised or transformed/ often intended to confuse the hero
- 7. Elixir: the gift or wisdom the hero brings back to the regular world
- 8. two ideas/ concepts that are contradictory but true
- 10. extreme exaggeration
- 12. a pattern/ repeated symbols in a work of literature
- 13. Irony: when the audience knows more than the character
- 14. two objects, images, or characters placed side by side for contrast
- 15. Language: colorful comparisons that are NOT meant to be literal
- 16. vivid pictures in the reader's mind
- 23. a comparison using "like" or "as"
- 25. the attitude of the writer/ speaker e.g. optimistic, sarcastic, bitter
