Across
- 2. 1.Goals are usually raised after success.2.Goals are usually lowered after failure.3.High self-efficacy individuals will increase effort after failure.4.Low self-efficacy individuals will decrease effort after failure.
- 4. subjective value of a stimulus produces psychological demand. Stimuli with the highest valence are selected as goals.
- 8. deprivation increases the value and demand for the deprived substance. Ex. Food, Iphone, New model of car, video games
- 10. Initially prefer smaller incentive, but as time delay increases, preference switches to the larger incentive.
- 11. positive or negative emotional feeling that the anticipated goal produces. Positive affect leads to approach, negative affect leads to avoidance.
- 12. highly stereotyped sequence of behavioral acts.Step by step plan to achieve a goal. They provide detailed knowledge on how to accomplish goals.
- 15. the incentive that is chosen to be acquired or achieved.
- 17. manner in which a goal is perceived. Is it the opportunity for making a gain? Or avoiding a loss?
- 18. As objective incentive value increases, utility increases but in smaller & smaller amounts
- 19. subjective properties of an incentive such as satisfaction, pleasure or usefulness.
Down
- 1. attractiveness of an incentive based on objective properties such as number & amount or subjective properties(one’s appraisal of objective value)
- 3. select behaviors & increases expression of those behaviors.
- 5. tells one how they are progressing towards their goal. Goals do not motivate behavior if feedback is not provided. It allows one to assess which instrumental behaviors are effective.
- 6. Use of Words
- 7. reely chosen, inherent in the activity being performed.
- 9. future incentive is represented today at a lower value. General formula for determining incentive value from amount and delay is:incentive value = Amount of incentive/(1 + Delay Interval)
- 13. abstract series of behavioral acts necessary for achieving a goal. It is more general than a script. Plans include a series of sub-goals that must be met to reach the final goal.
- 14. social comparison used to set performance goals.
- 16. ability of an incentive to motivate depends on prior experience
