Across
- 3. increases value & demand for deprived substance
- 6. provides information on progress made towards the goal
- 7. how goal is perceived (to avoid loss or gain something)
- 11. heuristics where you group things because they of resemblance
- 12. compare our-selfs to others to set performance goals
- 16. subjective properties of how incentive benefits us, or helps avoid pain
- 17. objective quantity or number of the incentive
- 18. motivation freely chosen
- 20. goal visualization
- 21. when there are options to chose from, you just need them to meet minimum requirements set by you
- 23. thoughts about fantasies on goal achievement
- 25. demand of things we like but not necessarily need
- 26. heuristics where option selected based on fast the option appears in your mind
- 27. demand of basic things we need
- 29. less chances for behavior expression
- 30. motivation caused by external reasons
Down
- 1. cognitive mental images of how far where we are in the environment from our goal
- 2. when goal is set to be obtained
- 4. Law says that objective value increases, and utility increases in smaller amounts
- 5. method finding the best and easiest route fast
- 8. when preference for incentives first is small, but with time preference changes to larger incentives (time waiting does not matter)
- 9. cognitive theory/reduced intrinsic motivation when adding extrinsic motivation (when motivation originally intrinsic)
- 10. incentive you wish to achieve/obtain
- 13. effects/incentive motivation depends on experiences from the past
- 14. effect is the replacement of one reinforcer by another that serves the same purpose
- 15. when your performance matches the skill level needed
- 17. level/ our desire to do better and gain things
- 19. how precise the goal is pictured
- 22. Principle of least effort/ finding the easiest way to achieve goal with little use of energy (if possible)
- 24. how hard it will be to obtain your goal
- 28. law by Skinner that states we work harder when deprived of that reward we like/enjoy
