Across
- 4. Draws an ellipse onto the display centered at x and y and inscribed in a rectangle with sides length width and height
- 5. Draws a rectangle onto the display positioned at x and y with sides length width and height
- 6. A label for a piece of information used in a program
- 7. A character on the screen with properties that describe its location, movement, and look
- 8. Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
- 9. Velocity in the positive x direction of the sprite in pixels per frame.
- 12. Sets the color used to draw lines, points and outline shapes.
- 14. Additional information provided as input to a block to customize its functionality
- 17. Finding or fixing problems in an algorithm or program
- 20. Checks if the sprite is touching the target sprite or any sprite in the target group.
Down
- 1. The way that sprites’ properties are used in Game Lab, by connecting the sprite and property with a dot
- 2. Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
- 3. A label for a characteristic of a sprite, such as its location and appearance
- 10. an algorithm that has been coded into something that can be run by a machine
- 11. to draw graphics, on the fly, via scripting (usually JavaScript)
- 13. Sets the colour used for the background of your game.
- 15. a network of lines that cross each other to form a series of squares or rectangles.
- 16. Part of a program that does not work correctly
- 18. Velocity in the positive y direction of the sprite in pixels per frame.
- 19. Sets the colour used to fill shapes
