Exam Crossword

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Across
  1. 4. Draws an ellipse onto the display centered at x and y and inscribed in a rectangle with sides length width and height
  2. 5. Draws a rectangle onto the display positioned at x and y with sides length width and height
  3. 6. A label for a piece of information used in a program
  4. 7. A character on the screen with properties that describe its location, movement, and look
  5. 8. Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
  6. 9. Velocity in the positive x direction of the sprite in pixels per frame.
  7. 12. Sets the color used to draw lines, points and outline shapes.
  8. 14. Additional information provided as input to a block to customize its functionality
  9. 17. Finding or fixing problems in an algorithm or program
  10. 20. Checks if the sprite is touching the target sprite or any sprite in the target group.
Down
  1. 1. The way that sprites’ properties are used in Game Lab, by connecting the sprite and property with a dot
  2. 2. Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
  3. 3. A label for a characteristic of a sprite, such as its location and appearance
  4. 10. an algorithm that has been coded into something that can be run by a machine
  5. 11. to draw graphics, on the fly, via scripting (usually JavaScript)
  6. 13. Sets the colour used for the background of your game.
  7. 15. a network of lines that cross each other to form a series of squares or rectangles.
  8. 16. Part of a program that does not work correctly
  9. 18. Velocity in the positive y direction of the sprite in pixels per frame.
  10. 19. Sets the colour used to fill shapes