Exam Review

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Across
  1. 8. Checks if the mouse button specified is pressed
  2. 9. Finding and fixing problems in an algorithm or program
  3. 11. in programming, an expression that evaluates to True or False
  4. 12. the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot
  5. 13. An algorithm that has been coded into something that can be run by a machine
  6. 14. A character on the screen with properties that describe its location, movement, and look
  7. 17. text onto the display positioned at x and y
  8. 19. The x position of the center of the sprite
  9. 20. Sets the image or animation for the sprite
  10. 21. Draws a rectangle onto the display positioned at x and y with sides length w(idth) and h(eight)
Down
  1. 1. Additional information provided as input to a block to customize its functionality
  2. 2. The y position of the center of the sprite
  3. 3. Statements that only run when certain conditions are true
  4. 4. Sets the color used to draw lines, points and outline shapes
  5. 5. Checks if the key specified is pressed
  6. 6. Part of a program that does not work correctly
  7. 7. A named bit of programming instructions
  8. 10. Sets the color used to fill shapes
  9. 15. Draws an ellipse onto the display centered at x and y and inscribed in a rectangle with sides length w(idth) and h(eight)
  10. 16. A label for a piece of information used in a program
  11. 18. The debug state of the sprite, true or false