Across
- 2. An algorithm that has been coded into something that can be run by a machine
- 3. To foretell an action
- 5. The art of creating a program
- 6. Controls the color of lines, points and outline of shapes drawn
- 7. Controls the interior color of shapes drawn
- 9. An oval or circle
- 11. An error in a program
- 12. Putting commands in correct order so computers can read the commands
- 13. To invite into competition
- 14. Disables to draw around shapes
- 15. A list of steps to finish a task
Down
- 1. A procedure or way of doing of something
- 2. Not giving up
- 4. Disables the fill inside shapes
- 8. Finding and fixing errors in programs
- 10. To evaluate knowledge of code
- 12. Process by which it helps students acquire skills needed to achieve activities