Factors Influencing Business Decisions

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Across
  1. 3. The use of living organisms and biological systems to develop products and technologies for improving human life and the environment.
  2. 4. Reality (VR): An immersive, computer-generated experience that simulates a real or imagined environment, allowing users to interact within that space.
  3. 6. Transformation: The integration of digital technology into all areas of business, fundamentally changing how organizations operate and deliver value to customers.
  4. 10. The buying and selling of goods and services over the internet, including online retail and electronic transactions.
  5. 11. Technology: Portable, wireless technology devices such as smartphones and tablets, enabling communication and computing on the go.
  6. 13. Analysis: The process of examining, cleaning, and modeling data to discover useful information, inform conclusions, and support decision-making.
  7. 14. Financial technology that aims to compete with traditional financial methods, including mobile payments, cryptocurrency, and online banking.
  8. 17. The manipulation and control of matter at the atomic and molecular scale, to create materials with novel properties and applications.
  9. 18. Printing: The creation of three-dimensional objects from a digital file, by adding material layer by layer.
  10. 19. Learning: A subset of AI that enables systems to automatically learn and improve from experience without being explicitly programmed.
  11. 20. The practice of protecting systems, networks, and programs from digital attacks, ensuring data integrity, confidentiality, and availability.
Down
  1. 1. Development: The process of designing, coding, testing, and maintaining software applications and systems.
  2. 2. Data: Large, complex datasets that require advanced tools to analyze, revealing trends, patterns, and associations.
  3. 5. Intelligence (AI): The simulation of human intelligence in machines that are programmed to think, learn, and make decisions like humans.
  4. 7. of Things (IoT): A network of physical objects embedded with sensors, software, and other technologies to connect and exchange data with other devices over the internet.
  5. 8. The use of technology to perform tasks with minimal human intervention, increasing efficiency and reducing errors.
  6. 9. Reality (AR): An interactive experience where digital information is overlaid on the real world, enhancing the user's perception of reality.
  7. 12. A decentralized digital ledger technology that records transactions across many computers securely and transparently.
  8. 15. Computing: The delivery of computing services over the internet, including storage, processing power, and applications, on a pay-as-you-go basis.
  9. 16. The design, construction, and operation of robots, machines capable of carrying out complex actions automatically.