Across
- 3. A search strategy (DFS) that explores as far as possible along each branch before backtracking
- 4. A type of search strategy, also known as "blind search," that has no additional information about the goal's distance
- 5. A common application of DFS used for generating complex layouts of passages and walls
- 6. A popular informed search algorithm that uses both path cost and a heuristic to find the optimal path.
- 7. A representation of the environment at a specific moment, such as an airport location in a travel problem.
- 10. A rule of thumb or estimate used in informed search to guide the agent toward the goal.
- 14. The "path ____" represents the total effort (like steps or time) required to reach the goal.
- 15. The possible steps or moves (operators) an agent can take from a given state.
- 16. The starting point or state from which an agent begins the problem-solving process
Down
- 1. An entity that perceives its environment and acts upon it to achieve specific goals.
- 2. A type of problem where mistakes can be corrected, though it might be costly
- 8. A model that describes what happens to the environment after an agent takes a specific action.
- 9. A search strategy (BFS) that explores all nodes at the current depth level before moving to the next.
- 11. Components through which an agent perceives its environment.
- 12. The desired final state or condition that signifies the completion of a task.
- 13. The data structure used by the Depth First Search (DFS) algorithm to manage nodes.
