Fighting game terms

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Across
  1. 3. classic anti air and wakeup option
  2. 5. hit during startup
  3. 6. cannot be blocked
  4. 8. used by daigo famously
  5. 9. has a dp and a fireball
  6. 12. attack that hits on opposite side
  7. 13. classic controller type
  8. 14. quick burst of movement
  9. 18. opponent has the advantage
  10. 19. hits on wakeup
  11. 21. you have the advantage
  12. 22. when a move misses
Down
  1. 1. allows a hit to be ignored
  2. 2. hit during recovery
  3. 4. beginning frames
  4. 7. how to avoid damage
  5. 10. pressure on wakeup
  6. 11. inescapable string of attacks
  7. 13. walk back to avoid a throw tech
  8. 15. justin's goat
  9. 16. 1/60th of a second
  10. 17. combo while your opponent is airborne
  11. 20. prevent a throw