Across
- 3. classic anti air and wakeup option
- 5. hit during startup
- 6. cannot be blocked
- 8. used by daigo famously
- 9. has a dp and a fireball
- 12. attack that hits on opposite side
- 13. classic controller type
- 14. quick burst of movement
- 18. opponent has the advantage
- 19. hits on wakeup
- 21. you have the advantage
- 22. when a move misses
Down
- 1. allows a hit to be ignored
- 2. hit during recovery
- 4. beginning frames
- 7. how to avoid damage
- 10. pressure on wakeup
- 11. inescapable string of attacks
- 13. walk back to avoid a throw tech
- 15. justin's goat
- 16. 1/60th of a second
- 17. combo while your opponent is airborne
- 20. prevent a throw
