Across
- 3. Release, Releasing a film in thousands of theaters simultaneously (common for "Majors" like Marvel)
- 5. An audience member who both consumes and produces media (e.g., a fan making a "Reaction Video" on YouTube)
- 7. Conglomerate, A large corporation that owns many smaller companies (e.g., Disney, Warner Bros. Discovery)
- 8. Integration, When a company owns every stage of the process: Production, Distribution, and Exhibition (e.g., Netflix producing a movie and showing it on its own platform)
- 11. Integration, When a company buys out its competitors at the same level of production (e.g., Disney buying 20th Century Fox)
- 13. The age rating given to a film based on its content (Violence, Language, etc.)
- 14. Regulation, The control or guidance of media by governments and other bodies (e.g., the BBFC in the UK or the MPA in the USA)
- 15. Promotion, Pushing a film through multiple platforms (social media, billboards, TV, gaming collabs)
- 16. The process by which media "gatekeepers" (editors, studio heads, regulators) decide what content is allowed to reach the public
Down
- 1. Marketing, Using "word-of-mouth" and social media sharing to create hype (e.g., the Smile actors at baseball games)
- 2. Release, Starting a film in a few select theaters to build "buzz" before a wide release (common for Indies like A24)
- 4. A smaller company owned by a conglomerate (e.g., Marvel is a subsidiary of Disney)
- 6. The "cross-promotion" of products across different branches of a conglomerate (e.g., a Barbie soundtrack being played on Warner-owned radio stations)
- 9. Convergence, The tendency for different technological systems to evolve toward performing similar tasks (e.g., watching a movie, reading reviews, and buying tickets all on one smartphone)
- 10. When a company moves into different media markets to spread financial risk (e.g., Sony making movies, cameras, and PlayStations)
- 12. Demographic, The specific group of people the film is aimed at (defined by age, gender, or interest)
