FIS : Chapter 1 Introduction

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Across
  1. 3. Input device used to enter data into computers
  2. 4. Ability to complete tasks quickly with fewer resources
  3. 5. Main component responsible for executing instructions
  4. 6. Ability to locate stored data quickly
  5. 7. Computer built into devices like microwave ovens
  6. 11. Personal computer used for business or personal tasks
  7. 13. Hardware used to capture data into systems
  8. 14. Ability of computers to produce correct results
  9. 16. Powerful computer used by banks and airlines
  10. 17. Hardware used to display processed results
  11. 18. Appliance containing an embedded computer system
  12. 20. Output device used to display information
  13. 23. Knowledge of using hardware and software tools
  14. 25. Raw facts and figures without meaning
  15. 29. Saving information for future use
  16. 32. Computer hosting websites and web applications
  17. 33. Portable personal computer
  18. 34. Raw facts entered into a computer system
  19. 35. Physical parts of a computer system
  20. 36. Process of choosing between alternatives
  21. 37. Output device that produces hardcopy documents
  22. 38. Monitoring system activities to achieve goals
  23. 39. Ability of computers to process tasks quickly
  24. 41. Device used to convert physical documents into digital form
Down
  1. 1. Digital game system mentioned in modern computing world
  2. 2. Ability to find and analyze information effectively
  3. 8. Information produced after processing
  4. 9. Instructions that tell computers what to do
  5. 10. Ability to use computers effectively
  6. 12. Machine used for scientific and weather simulations
  7. 15. Converting data into useful information
  8. 19. Processed data that is meaningful and useful
  9. 21. Global network connecting millions of computers
  10. 22. Internal storage area used by computers
  11. 24. Electronic device that processes data into information
  12. 26. Group of components working together toward a goal
  13. 27. Response received from system performance
  14. 28. Portable communication device connected to networks
  15. 30. Components in the system analogy controlling flow
  16. 31. Analogy used to explain how systems work together
  17. 40. Transformation stage in information systems