Across
- 2. the process of removing elements of a code or program that aren't relevant or that distract from more important elements.
- 5. a unit of functionality of a software system that satisfies a requirement, represents a design decision, and provides a potential configuration option
- 7. the operation of joining two strings together
- 10. integrate, develop, modify, and create various aspects of computer functions
- 11. things that happen in the system you are programming, which the system tells you about so your code can react to them.
- 12. consist of one or more declarations and statements.
Down
- 1. the set of available colors from which an image can be made
- 3. a set of instructions, data or programs used to operate computers and execute specific tasks
- 4. is an interpreted, object-oriented, high-level programming language with dynamic semantics
- 6. an identifiable part of a larger program or construction
- 8. a value that is passed between programs, subroutines or functions
- 9. a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action
