Across
- 1. Guidelines for good behavior
- 4. When a decision favors some things and de-prioritizes or excludes others
- 7. The output you are trying to decide or predict with a model
- 9. When a human trains a model to learn with examples
- 10. A computer program designed to make a decision
- 11. Finding patterns in data that doesn't have any labels
- 12. Data that can be counted or measured
Down
- 2. PPredicting a category based on other features
- 3. Data that can be separated into groups
- 5. How computers recognize patterns and make decisions without being explicitly programmed
- 6. The inputs that a model uses to make decisions
- 8. Giving examples to a model so it can learn
