Across
- 2. A feature of U and G theory (i)
- 3. The percentage of users aged 18-24
- 5. The production of media without the need to outsource services to external companies
- 7. A feature of U and G theory (en)
- 11. The sale of associated products e.g. tshirts, coffee cups and action figures
- 13. The proposer of Fandom Theory
- 16. The dominant colour palette of Fortnite
- 17. The processing engine developed by Epic Games
- 18. A feature of U and G theory (id)
- 19. A feature of U and G theory (es)
- 20. The online currency of Epic Games
- 21. This Sony/Marvel character is playable
- 22. The proposers of Uses and Gratifications theory were Blumler and K___
- 23. The merging of two genres or styles e.g. shooter with creative
Down
- 1. The average annual revenue of Fortnite ($)
- 3. A feature of U and G theory (s)
- 4. Younger users may prefer this game mode
- 6. A colour rendering technique to create a comic book or cartoon effect
- 8. Online video game streaming and social platform
- 9. Technical term for an avatar's costume
- 10. A consumer and a producer
- 12. The proposer of End of Audience Theory
- 14. The online storefront owned by Epic Games
- 15. The three playable modes of Fortnite: Battle Royale, Save the World and ___
- 21. The inclusion of one media product within another