Frisbee

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Across
  1. 9. The underlying concept of fair play inherent in all respects of the sport of Ultimate.
  2. 11. An offensive movement characterized by a sharp change of direction, often combined with a change in speed.
  3. 12. The part of the field in the direction of the offensive team’s end zone relative to thrower. Dump Pass/ A short lateral or backwards pass.
  4. 13. To begin play, players from each team line on their end zones and the defensive team throws to the other team, as a ‘Kick Off’. Each time a goal is scored, the teams switch the direction of their attack and the team which scored stays in that end zone and throws off to the other.
  5. 15. Crossing the goal line by any offensive or defensive player prior to the pull.
  6. 16. Any throw that goes against the defense’s mark.
  7. 18. When the disc is forcibly knocked from the offensive player’s hands. The disc is returned to the offensive player’s possession and the stall count goes back to 0, unless the call is contested.
Down
  1. 1. A technique used by the defense to control the direction the disc is moved.
  2. 2. Pass A pass used to move the disc laterally across the field; often used in conjunction with the dump.
  3. 3. Any of the six players playing defense not covering the thrower.
  4. 4. an offensive player in position to receive a pass from a thrower. After catching a pass, the receiver is only allowed the fewest number of steps required to come to a stop and establish a pivot foot.
  5. 5. The foot upon which the thrower pivots. Usually, it is the opposite foot of the throwing hand.
  6. 6. Bodily contact by defensive players, usually to the hands or arms of offensive players, which clearly interference with either the throw or the catch. When a foul is called the offending player has the opportunity to ‘contest’ the call, i.e. to declare that it was not a foul. If there is a contest the play is typically redone.
  7. 7. A pass thrown in front of a receiver in motion, taking into account her/his speed and direction.
  8. 8. count The amount of time the offensive player with the disc has to throw it. The stall count must be called aloud by the marker at a reasonable pace, beginning with “stalling, one, two, and three...” The player calling the stall must be within 3 meters of the person with the disc in order to count, but must also be at least an arm’s length away from the player.
  9. 9. When the marker reaches the end of the stall count (ten) before the offensive player has released the disc.
  10. 10. Big throw by the offense; usually the length of the field.
  11. 14. Any attempt (offensive or defensive) to do something exciting.
  12. 17. The defensive player who is guarding the thrower. The marker must be positioned at least one disc’s diameter (approximately one foot) from the thrower and cannot straddle the thrower’s pivot foot.
  13. 19. A violation that occurs when a defensive players cannot cover her/his opponent because of bodily interference by another player. It is a dangerous play in Ultimate because of the speed with which players are running. Picks don’t have to be intentional and you can be picked by your own teammate.