Across
- 1. refers to the rules and the correct order to combine commands to perform an action or a set of actions
- 3. locations in memory where a value will be stored
- 4. sentence given to the computer in order to execute an action
- 5. process data and get an output
- 6. construct objects that can send and receive messages to perform a specific action
- 9. language system which is designed to facilitate the writing of computer programs
Down
- 1. programs could be designed and programmed by using layers or subroutines to be later called by other pieces of the program to perform different actions
- 2. receive data
- 7. something that doesn't have a change, for example your name, the name of your city, the speed of light, etc
- 8. set of instructions that a computer can interpret in order to receive data
