Across
- 1. Alphabet character used in First Generation Language
- 5. Raw data that has been processed by a computer
- 7. Convert assembly language to machine language
- 9. A process of designing a program
- 10. Phase in Programming Life Cycle
Down
- 2. Known as compile time error
- 3. Replace the old system to new system
- 4. Method in designing a program
- 6. Code used in Second Generation Language
- 8. Contains 1 and 0