Fundamentals of computer organisation definitions

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Across
  1. 5. The part of an instruction that explains what action the instruction performs.
  2. 6. A special register that stores the memory address of the next instruction to load or data to use.
  3. 7. A secondary storage device consisting of a single disc that stores data as pits and lands on the disc's surface, which can be read using a laser.
  4. 8. A bi-directional bus for carrying data and instructions between the processor and memory.
  5. 9. A machine code instruction that loads the value stored in the memory address specified in the instruction.
  6. 10. A register reserved for a specific purpose or role essential to the running of the processor.
  7. 12. A machine code instruction that stops the execution of the program.
  8. 14. A part of the processor that performs arithmetic calculations and logical operations on data for the computer programs.
  9. 21. A form of addressing an instruction such that the operand is the address of the required datum (singular of data).
  10. 24. A secondary storage device consisting of circular magnetic discs. Data is stored magnetically in concentric circles on each disc, and is accessed by moving parts.
  11. 27. A data store for instructions for the processor that can be directly addressed by the processor.
  12. 32. Machine code instructions stored in main memory are fetched and executed serially by a processor that performs arithmetic and logical operations.
  13. 36. A block of code used by the processor to appropriately handle and deal with an interrupt if it chooses to accept it.
  14. 37. A bus that carries the memory location address of the register the data is being carried to or from.
  15. 39. A dedicated register containing information about the intermediate states or outcomes of various processes in the processor.
  16. 40. The part of an instruction with a value, memory address or register that the instruction will act on during its execution.
  17. 41. A computer architecture that stores data and instructions in separate memories to allow the next instruction to be read while data is currently being read or written.
Down
  1. 1. A set of sequenced operations in machine code that can be recognised by a particular processor as the execution of a command.
  2. 2. The concept of storing data and instructions in a memory with discrete, unique addresses.
  3. 3. A computer architecture where a single control unit manages program control via a linear sequence of fetch-execute-decode cycles. Data and instructions are held in the same memory.
  4. 4. A dedicated register that stores the address of the instruction that is being executed in the processor.
  5. 11. A signal sent by a program to request the processor for attention from the current task(s).
  6. 13. Peripheral devices that convert signals from a computer into a human-readable form.
  7. 15. Special memory cells in the processor that can be accessed quickly. They temporarily store data and control information.
  8. 16. A special register that temporarily stores data to be read from or written to the computer's memory.
  9. 17. The process of fetching from memory (supplying the address and retrieving the instruction from memory), decoding (interpreting the instruction and then reading and retrieving the required data from their addresses) and executing the instruction (CPU carries out the required actions).
  10. 18. A form of addressing an instruction such that the operand is the required datum (singular of data).
  11. 19. A machine code instruction that adds a given value to the value in a register, and stores the sum in the specified destination memory address.
  12. 20. Peripheral devices that allow the user to communicate and pass readable data into a computer, decode it and send it to the CPU.
  13. 22. A set of machine code instructions designed to perform a specified logical operation (OR, AND, NOT etc.) on the value in a register value and a value given in the instruction, storing the result in the specified destination memory address.
  14. 23. A dedicated register that stores the address of the next instruction to execute.
  15. 25. A secondary storage device consisting of NAND flash memory and a controller that stores data electronically with no moving parts.
  16. 26. A part of the processor that controls and manages the execution of instructions. It sends control signals to coordinate execution and controls Fetch-Decode-Execute cycles and buses.
  17. 28. A timing device connected to the processor that periodically generates a signal to synchronise fetch, decode execute cycle runs and other components of the computer.
  18. 29. A machine code instruction that subtracts a given value from the value in a register, and stores the difference in the specified destination memory address.
  19. 30. A machine code instruction that can shift the value stored in a given register by a number of bits (also given in the instruction) left or right, and stores the result in the specified destination memory address.
  20. 31. A set of machine code instructions that allow you to move to another part of the program either always (unconditional branching) or if a particular condition is met (conditional branching).
  21. 33. A part of the CPU that controls and manages the execution of instructions. It sends control signals to coordinate execution and controls Fetch-Decode-Execute cycles and buses.
  22. 34. An interface that allows the processor to communicate with Input/Output devices connected to the computer.
  23. 35. A complex chip of transistors capable of executing programs, computing data to outputs, and supervising the operation of a computer system.
  24. 38. A machine code instruction that stores the value in a given register to the specified destination memory address.