Gabe Vrlenich

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Across
  1. 3. A way of representing information using only two options.
  2. 8. A type of computer that forwards data across a network
  3. 10. A process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).
  4. 11. Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
  5. 12. The series of connections between computing devices on a network starting with a sender and ending with a receiver.
  6. 13. A way of representing information using ten options.
  7. 15. Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
  8. 16. Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Down
  1. 1. A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
  2. 2. A named group of programming instructions. Also referred to as a “procedure”.
  3. 4. A named reference to a value that can be used repeatedly throughout a program.
  4. 5. The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
  5. 6. An ordered sequence of characters.
  6. 7. A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
  7. 9. Data about data
  8. 14. Scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.