Across
- 3. A way of representing information using only two options.
- 8. A type of computer that forwards data across a network
- 10. A process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).
- 11. Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
- 12. The series of connections between computing devices on a network starting with a sender and ending with a receiver.
- 13. A way of representing information using ten options.
- 15. Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
- 16. Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Down
- 1. A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
- 2. A named group of programming instructions. Also referred to as a “procedure”.
- 4. A named reference to a value that can be used repeatedly throughout a program.
- 5. The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
- 6. An ordered sequence of characters.
- 7. A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
- 9. Data about data
- 14. Scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
