Across
- 1. A virtual persona or role assumed by a player in a game, representing an in-game avatar, creature, or protagonist with specific abilities and traits.
- 2. A dedicated gaming device or platform designed specifically for playing video games, typically connected to a television or monitor.
- 3. A person who participates in a game, actively engaging in gameplay and interacting with other players, opponents, or elements of the game.
- 4. A genre of games where players assume the roles of fictional characters and engage in immersive storytelling, character development, and cooperative gameplay.
- 5. A genre of games that emphasizes strategic thinking, planning, and decision-making, often involving resource management, warfare, or diplomacy.
- 8. A temporary boost, ability, or advantage gained by a player in a game, often in the form of collectible items or upgrades that enhance performance or abilities.
- 10. A type of game or challenge that requires problem-solving skills, logic, and strategy to complete, typically involving patterns, mazes, or riddles to solve.
- 12. An activity or form of entertainment where players engage in structured play, typically following predefined rules and objectives.
- 13. game An electronic game played using a video device such as a console, computer, or handheld device, often involving visual graphics and audio feedback.
- 14. A distinct stage or section of a game, often representing a progression point or milestone in gameplay, with increasing difficulty and challenges.
Down
- 1. A handheld input device used to interact with and control video games, typically featuring buttons, joysticks, triggers, and directional pads.
- 6. A genre of games that focuses on exploration, discovery, and narrative-driven gameplay, often featuring a rich storyline, characters, and immersive environments.
- 7. A mission, task, or objective assigned to a player in a game, typically requiring completion to advance the storyline, earn rewards, or unlock new content.
- 9. A genre of games that simulates real-world activities, environments, or scenarios, allowing players to experience and interact with virtual simulations.
- 11. A mode or feature in a game that allows multiple players to participate and interact with each other simultaneously, either cooperatively or competitively.