Game

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Across
  1. 1. A virtual persona or role assumed by a player in a game, representing an in-game avatar, creature, or protagonist with specific abilities and traits.
  2. 2. A dedicated gaming device or platform designed specifically for playing video games, typically connected to a television or monitor.
  3. 3. A person who participates in a game, actively engaging in gameplay and interacting with other players, opponents, or elements of the game.
  4. 4. A genre of games where players assume the roles of fictional characters and engage in immersive storytelling, character development, and cooperative gameplay.
  5. 5. A genre of games that emphasizes strategic thinking, planning, and decision-making, often involving resource management, warfare, or diplomacy.
  6. 8. A temporary boost, ability, or advantage gained by a player in a game, often in the form of collectible items or upgrades that enhance performance or abilities.
  7. 10. A type of game or challenge that requires problem-solving skills, logic, and strategy to complete, typically involving patterns, mazes, or riddles to solve.
  8. 12. An activity or form of entertainment where players engage in structured play, typically following predefined rules and objectives.
  9. 13. game An electronic game played using a video device such as a console, computer, or handheld device, often involving visual graphics and audio feedback.
  10. 14. A distinct stage or section of a game, often representing a progression point or milestone in gameplay, with increasing difficulty and challenges.
Down
  1. 1. A handheld input device used to interact with and control video games, typically featuring buttons, joysticks, triggers, and directional pads.
  2. 6. A genre of games that focuses on exploration, discovery, and narrative-driven gameplay, often featuring a rich storyline, characters, and immersive environments.
  3. 7. A mission, task, or objective assigned to a player in a game, typically requiring completion to advance the storyline, earn rewards, or unlock new content.
  4. 9. A genre of games that simulates real-world activities, environments, or scenarios, allowing players to experience and interact with virtual simulations.
  5. 11. A mode or feature in a game that allows multiple players to participate and interact with each other simultaneously, either cooperatively or competitively.