Across
- 5. Title for someone making games
- 8. A common game element that displays the game world
- 10. How the players interact with the game
- 12. The main linear story within a game
- 14. The process of editing and adding to someone else's game
- 15. A high-end visual setting that simulates and calculates how light would realistically interact in the world
- 16. An attribute of a game that favors a player's ability to enjoy a game more than once
- 17. The image files that are displayed onto models
- 18. The part of a game where mechanics and controls are taught to players
- 19. Common type of 3D game in which the camera is situated from the perspective of the game character
- 20. Removing errors and mistakes in a game's code
- 22. The game world
Down
- 1. Critical rendering process that finds how to display objects onto a pixelated screen
- 2. Name for the meshes of objects and characters
- 3. Term for the in-game position of every object and character
- 4. The process of making a game run faster and smoother
- 6. Synonymous with bird's-eye-view, a type of 2D game in which the camera appears to look down over the level
- 7. A system in which levels get more difficult or more complicated as a game goes on
- 9. Process of playing the game to gather data to improve the playing experience
- 11. A quality of games that allow play between multiple different systems
- 13. Systems and rules for how a game functions
- 14. The beginning of most games
- 21. The visual aesthetic and quality of a game
