Across
- 3. A genre with a principal activity of shooting at enemies
- 5. Curve see bell curve.
- 7. in the world at large, development in relation to computers
- 8. a play activity with both rules and goals
- 9. pretending to be less capable or in a worse position than you really are.
- 13. Bearing no connection with the real world.
- 14. something that has a continuously changing range of values
- 17. extent to which the game circumstances change over time.
- 18. Games Tactical games, usually for two players,
- 19. Reality use of technology to create a realistic semblance of something,
- 20. David Sirlin coined this term which means "reading"
Down
- 1. the date by which something needs to be done
- 2. Games–another term for tabletop or non-electronic games.
- 4. as a tool in the game designer’s toolbox
- 6. Role-Playing Games.
- 10. Non Player Character.
- 11. an accessible game is easy to learn to play
- 12. the visual aspects of a game
- 14. usually some form of a electronic character
- 15. games are “art” in the broad sense
- 16. Lawyer a player who wants the rules of the game to be absolutely enforced,