Game Design Crossword Puzzle Graham Williams

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Across
  1. 1. A game with no real ties to something in the real world
  2. 4. The different moves and actions that players use typically for shooter games
  3. 7. Events in the game that the player has absolutely no control over and relies only on luck
  4. 8. A game that is normally violent and focus on a large-scale battle
  5. 10. Games that require a level of skill to get through
  6. 12. Normally the most violent category of games on the market
  7. 13. Different stages in the game that the player tries to beat in order to get to the next one
  8. 15. Something in the game that progressively changes as the game goes on
  9. 17. The general topic or feeling the game’s story is based on
  10. 18. Either an electronic character or a physical object that represents the player
  11. 19. Crucial for selling the game due to the fact that they are what makes the game visually appealing
Down
  1. 2. A game that is still in the testing stage and has not been released out to the public yet
  2. 3. When multiple players come together to try and accomplish a certain goal
  3. 5. An easy way to kill enemies without having much skill
  4. 6. A feeling the player gets while playing the game that makes the feel as if they were really there in the game
  5. 9. A incomplete game that is still being designed and worked on
  6. 11. The measurement of how likely the other players/characters in the game are ankle to change your events in the game
  7. 12. A game with no real storyline but instead it is up to the player how the game operates and plays out
  8. 14. Long cutscenes that have a massive impact on the storyline
  9. 16. A large game that has the capability to have many online players at the same time