Across
- 1. where game objects preloaded into the game factory 2 are stored
- 2. separate units of programming that perform one function and contain all the information needed to execute the function
- 5. attributes assigned to an object, such as visibility, interactivity, and movement
- 7. a physics term that means direction
- 10. the syntax and logic structure of the programming language
- 11. a single run through a programming loop
- 13. in relation to the position of an object
- 14. a binary language that consists of only two characters, 0 and 1
- 16. the actions or verbs used in syntax;sub routines
- 17. the predetermined order of steps the computer program will follow
- 18. how many iterations occur per second
Down
- 1. programming that directs the computer to check or listen for a mouse click, key press, or other input from the user
- 3. something that continues to exist after the event that caused it has ended
- 4. a series of letters, numbers, or punctuation
- 5. logic statements not written in computer code that allow programmers to bread down program interactions into logical steps prior to converting the code into a computer language
- 6. definition sub routines that are defined by their attributes and properties
- 8. small information storage containers
- 9. how one object behaves in relation to the objects around it
- 10. words and symbols and their argument
- 12. programming for when a condition is met that a series of actions will begin
- 15. a subroutine or variable that does not have the persistence outside of the module in which it was declared
