Game Design Part 2

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Across
  1. 1. where game objects preloaded into the game factory 2 are stored
  2. 2. separate units of programming that perform one function and contain all the information needed to execute the function
  3. 5. attributes assigned to an object, such as visibility, interactivity, and movement
  4. 7. a physics term that means direction
  5. 10. the syntax and logic structure of the programming language
  6. 11. a single run through a programming loop
  7. 13. in relation to the position of an object
  8. 14. a binary language that consists of only two characters, 0 and 1
  9. 16. the actions or verbs used in syntax;sub routines
  10. 17. the predetermined order of steps the computer program will follow
  11. 18. how many iterations occur per second
Down
  1. 1. programming that directs the computer to check or listen for a mouse click, key press, or other input from the user
  2. 3. something that continues to exist after the event that caused it has ended
  3. 4. a series of letters, numbers, or punctuation
  4. 5. logic statements not written in computer code that allow programmers to bread down program interactions into logical steps prior to converting the code into a computer language
  5. 6. definition sub routines that are defined by their attributes and properties
  6. 8. small information storage containers
  7. 9. how one object behaves in relation to the objects around it
  8. 10. words and symbols and their argument
  9. 12. programming for when a condition is met that a series of actions will begin
  10. 15. a subroutine or variable that does not have the persistence outside of the module in which it was declared