Across
- 2. the actions or verbs used in syntax;sub routines
- 4. a physics term that means direction
- 7. programming that directs the computer to check or listen for a mouse click, key press, or other input from the user
- 8. a subroutine or variable that does not have the persistence outside of the module in which it was declared
- 11. a single run through a programming loop
- 13. attributes assigned to an object, such as visibility, interactivity, and movement
- 14. the predetermined order of steps the computer program will follow
- 15. a binary language that consists of only two characters, 0 and 1
- 16. how many iterations occur per second
- 18. small information storage containers
- 19. where game objects preloaded into the Game Factory 2 are stored
Down
- 1. separate units of programming that perform one function and contain all the information needed to execute the function
- 3. programming for when a condition is met that a series of actions will begin
- 5. in relation to the position of an ofject
- 6. the syntax and logic structure of the programming language
- 9. how one object behaves in relation to the objects around it
- 10. words and symbols and their argument
- 12. logic statements not written in computer code that allow programmers to bread down program interactions into logical steps prior to converting the code into a computer language
- 17. a series of letters, numbers, or punctuation
