game design terms 1-20

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Across
  1. 1. a way of creating projects and solving problems using computers
  2. 3. parts of your game.
  3. 5. Probability distribution where some events are more likely to occur than others.
  4. 6. Movie inserted into the video game.
  5. 8. a sequence of instructions used to solve a problem or performa computational task
  6. 11. A game played to relax not to beat or win.
  7. 13. an action that is conditional upon another action occurring, typically coded using If, Then statements
  8. 15. Middleman between the creator and the publisher.
  9. 16. Very close to final design but still being tested.
  10. 17. Very first build that is shared with testers.
  11. 18. Easy to learn and easy to play, yet not always easy to master.
  12. 19. Video games made to resemble board games and vice versa.
Down
  1. 2. breaking down a complex problem into smaller steps to solve
  2. 4. When a player is presented with too many choices or decisions.
  3. 7. intelligence that is demonstrated by machines, in contrast to natural intelligence that would be demonstrated by humans or animals
  4. 9. - The profession of the character that says what he/she can or cannot do.
  5. 10. involves tasks such as writing and analyzing algorithms in a given computer language
  6. 12. Games which are advertised frequently and have budgets over $20 million.
  7. 14. Represents the player in the game (or a sprite).
  8. 15. A game that has no connection or nothing to do with the real world