Across
- 1. a way of creating projects and solving problems using computers
- 3. parts of your game.
- 5. Probability distribution where some events are more likely to occur than others.
- 6. Movie inserted into the video game.
- 8. a sequence of instructions used to solve a problem or performa computational task
- 11. A game played to relax not to beat or win.
- 13. an action that is conditional upon another action occurring, typically coded using If, Then statements
- 15. Middleman between the creator and the publisher.
- 16. Very close to final design but still being tested.
- 17. Very first build that is shared with testers.
- 18. Easy to learn and easy to play, yet not always easy to master.
- 19. Video games made to resemble board games and vice versa.
Down
- 2. breaking down a complex problem into smaller steps to solve
- 4. When a player is presented with too many choices or decisions.
- 7. intelligence that is demonstrated by machines, in contrast to natural intelligence that would be demonstrated by humans or animals
- 9. - The profession of the character that says what he/she can or cannot do.
- 10. involves tasks such as writing and analyzing algorithms in a given computer language
- 12. Games which are advertised frequently and have budgets over $20 million.
- 14. Represents the player in the game (or a sprite).
- 15. A game that has no connection or nothing to do with the real world