Across
- 3. describes what must exist or become true
- 4. assigns programming to objects
- 6. is a video screen that senses pressure or electrical resistance from your finger to activate commands
- 9. describes what occurs when the condition is met
- 11. process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device
- 12. are the smallest picture elements displayed on a video screen
- 13. breaks down the pseudocode logic statement into condition events and action events
- 14. uses an accelerometer to sense how quickly you move the device and at what angle it is being held
- 15. the collection of words and symbols
Down
- 1. Game-design software
- 2. a list of computer commands
- 5. When an executable is changed to make it compatible with a different device,
- 7. (UI) is how the player (user) connects to (interfaces with) the game
- 8. a program file that a computer can read and run
- 10. is a single action-reaction relationship for the game
- 12. is not actual programming code, rather it is based on English and used to record the programming logic
